It’s been FAR too long since an update; many apologies for that.
Show me the goods already!
Poland, where our manufacturers are, is finally opening up again. This means we can now move towards getting previews of the actual packaging and overlay, which we’ll share with you as soon as we have them!
Following any revisions needed there, we’ll be able to move to production and get the game shipped out to you.
We’ll soon have a full review of all shipping costs, and update you on the situation there. As mentioned before, if we’re able to get cheaper service we’ll be providing everyone with appropriate partial refunds.
While we’ve been waiting for our manufacturers to open their businesses up again, we’ve of course been working on the game itself. The game engine is considered complete, but we continue refining the levels and the songs.
It’s proven impossible to fit the number of levels onto a standard cart as we would like, while still retaining acceptable runtime performance via going pretty macro-crazy in the code!
So, as has been hinted at in other discussions, we’re delighted to let you know that Vecribbon will be a 64k game 🙂